Overview: République iOS Game - Kickstarter

Overview: République iOS Game - Kickstarter

  You receive a desperate phone call from Hope, a young woman trapped within a shadowy totalitarian state. Using a stolen phone, she calls and begs you to hack into the nation’s surveillance system, assume control, and help her escape from the clutches of the omnipresent Overseer.

 

  République represents a strategic alliance between Camouflaj and Logan to make an epic action game designed specifically for touch-based devices. --Kickstarter --

We immediately went to work on developing a gameplay system that drives the symbiotic relationship between Hope and the player. Our internal design pillar is “Hope is Alive,” meaning Hope is not a marionette for the player to manipulate, but rather a smart, believable, and empathic hero.

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Camouflaj and Logan are building to:

  • 4-6 hour campaign
  • "Stealth Survival" hybrid genre
  • Metroidvania exploration & 3D map mode
  • Branching, gripping, pull-no-punches story
  • Full voiceovers
  • Real-time cinematics
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Thanks to the global proliferation of iPhone, iPod Touch and iPad, hundreds of millions of people are now carrying a powerful gaming device with them every day. Finally, game makers can truly speak to a global audience, an audience that – thanks to touch controls – can easily jump into the interactive experience.

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iOS is becoming a great gaming platform, but where are the games for people who love intense action and story-driven experiences? Where are the AAA games designed specifically for touch-based devices? As someone who loathes virtual joysticks, I have great respect for what Chair Entertainment did with Infinity Blade: they built an action game specifically for touch devices. We aim to do the same.

Without fail, every company we’ve shown our game to has expressed sincere excitement about its creative ambitions. In unison they proclaim: “Yes! This is exactly the kind of game I want on my iPhone and iPad!” But when it comes down to dollars and cents, the most consistent feedback we get is: “You have to prove that there’s a market out there for this. And don’t use Infinity Blade as an example unless you can guarantee your game will also be featured in an Apple national TV spot.”



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